Cathal O'Sullivan

Open to roles. Barcelona, moving to Dublin.

Cathal O'Sullivan

A decade on the commercial side of ad monetization and ad tech. I also build and ship real products.

Founder at GameX, enterprise sales at Qualtrics, four and a half years growing publisher revenue at Unity Ads, then running monetization at three studios. Now I advise teams and build products with AI.

CV by role

Or: work with meuse PAPI

Career

Five chapters, 2014 to now

  1. 01Apr 2014 to May 2016 · Dublin

    Founder

    GameX

    My first company, a gaming recommendation platform. It began as my final-year college project, what2play.eu, became Gametionary, then GameX, and reached Enterprise Ireland High Potential Start-Up (HPSU) status. I raised the money, hired nine people (six full-time, three part-time) and gave the youngest solo pitch on Ireland's Dragons' Den. We wound it down in 2016.

    €350k+raised at a $1.5M valuation. 80k MAU in 14 months.

    The GameX team standing beside a GameX banner
    The GameX team.
  2. 02May 2016 to May 2023

    Sales, service side

    Seven years selling to and growing customers: enterprise SaaS first, then the ad platform that game publishers run on.

    Qualtrics

    NASDAQ: XM

    SDR to BD to Senior Business Development Manager · May 2016 to Sep 2018 · Dublin

    Outbound enterprise SaaS sales development. Cold outreach, qualification and meeting set-up across 100+ accounts, enabling six-figure deals and closing some of them myself.

    2x BDM of the Quarter.

    Unity Ads

    NYSE: U

    Account Manager to Head of Market · Oct 2018 to May 2023 · London · 4.5 years

    Unity Ads is the ad network inside Unity. Publishers integrate it into their games, and Unity earns a revenue share on the ad impressions.

    I looked after 500+ publishers and studios generating $150M+ a year across the Nordics, UK, Spain and MEA.

    $250M+net revenue. $85M in my final year, about 7% of Unity's global revenue.

    • Founded Unity's European C-level publisher roundtable.
    • Worked with product on Unity's original mediation product.
    • Unity's primary contact with IronSource before the acquisition.
    Promoted 4xTitles
    1. Account Manager
    2. Monetization Client Partner
    3. Senior Client Partner
    4. Head of Market
    Accounts I closed at Unity
    • Sega
    • Wildlife Studios
    • Next Games
    • Miniclip
    • Tripledot
    • Popcore
    • Take-Two

    Publishers I signed or grew on Unity Ads, not companies I worked for.

    Talks
  3. 03Apr 2023 to Oct 2025

    Product, client side

    I left the sales side to learn monetization operations day to day and understand the commercial process end to end.

    Sandsoft Games

    Head of Ad Monetization · Jun 2024 to Oct 2025 · Barcelona

    $2.75Mad revenue, about 65% of company revenue.

    • Built the ad monetization function from zero across ~12 F2P titles, in-house and published, working with product, publishing and UA.
    • Ran commercial monetization audits on publishing targets that fed acquisition decisions.
    • Ran the mediation stack across 13+ networks (AppLovin, AdMob, Unity, IronSource, Liftoff). Impressions up 380% to 116M a quarter.
    • Took external developers from integration to launch.
    • 92 A/B tests, 65 promoted, +9.65% average ARPDAU per promoted test.

    Omada

    Head of Monetization · Oct 2023 to May 2024 · London

    Series B sports social casino. 5M+ downloads, 300k DAU. Owned the IAP economy.

    • Set profitability targets and revenue forecasts against company KPIs.
    • Negotiated an exclusive ad network partnership.
    • Record monthly ARPDAU within three months.
    • Designed the economy and a dynamic bundle system. Ran IAP on RevenueCat.

    Vela Games

    Head of Monetization · Apr to Oct 2023 · Dublin

    Flagship PC F2P title, Evercore Heroes.

    • Set profitability and KPI targets with the C-suite. Partnered with marketing and product on launch monetization.
    • Designed IAP, economy and battle pass on Xsolla.
    • Built the LiveOps calendar (promotions, events, influencer campaigns) and fed player feedback into monetization and retention.
  4. 042026 · Barcelona

    Advising

    Expert consulting on mobile gaming and ad monetization for McKinsey and Slate Path Capital, and go-to-market advice for EncoreKit.

    • McKinsey & Company
    • Slate PathCapital
    • EncoreKit
  5. PAPI

    Your AI builds. PAPI steers.

    Built to help solo builders and teams keep control of AI projects through every prompt, pivot and decision, across any session, model or harness.

    users
    150+
    projects
    194
    builds
    6,770
    cycles on PAPI's own record
    398

    Stats as of 6 Oct 2026. getpapi.ai

    Every decision from first call to last change, and tasks shipped each cycle. PAPI's own record.
    PAPI next move panel with cycle health, velocity and open decisions
    Next move, cycle health and open decisions.
    PAPI hub with the current cycle and board
    The hub.
    PAPI cycle board with tasks in cycle and in review
    The cycle board.
    One MCP server
    No API key, no usage credits. Works in Claude, ChatGPT, Cursor, Lovable, Bolt, Replit, Codex and VS Code.
    A loop, not a to-do list
    Setup, then Plan, Build, Review, Release, with a strategy review every few cycles.A PAPI strategy review across seven cycles
    Decisions on the record
    What was decided, what was reversed, and why.PAPI decision log with 83 active decisions
    Run by me, open at the core
    Self-hosted on a VPS with its own Postgres and auth. The engine is open source under MIT: getpapi/papi. Free for 3 projects, Pro at €20 a month, Team on custom pricing.

    “PAPI has effectively reduced the time spent on non-value added work exponentially.”

    Wes Roberts, Founder, Stonebridge Systems

    Built with PAPI

    Idle Vibe Tycoon key art: two pixel-art cats at a laptop in a beach office
    Welcome screenThe office, with cats at their desksSkills screenDecorate screen

    Idle Vibe Tycoon

    RevenueCat Shipaton 2026 entry · v1.9 live on Google Play

    Five people on four continents, each driving a different AI assistant in its own context window, with no visibility into the others. PAPI's shared board was the only shared memory.

    828 tasksshipped in 66 cycles over 47 days.

    1. Aug 18Entered
    2. Aug 31Closed testing
    3. Sep 26Live on Google Play
    4. Sep 30Deadline

    The browser version shares a page with the public build log.

    Tasks shipped, by contributor (attributed)
    1. Joseph Williams231
    2. Manuel Ruiz203
    3. Alexander Brandt153
    4. Cathal O'Sullivan87
    5. Joe Tannoury42

    Assistants: Claude Code, Codex, OpenCode, GLM. Models across the run: Claude Opus and Sonnet, GPT-5, DeepSeek, GLM. From the public build log.

    The game

    You start as a solo coder tapping prompts, hire AI agents (cats in hoodies) and grow through five company stages, from Solo Coder to Software Business. Then you prestige into 100 real skills.

    Monetization: RevenueCat IAP, where the premium purchase is PAPI itself. Ads are optional rewarded videos only, through AdMob. OneSignal reminders.

    Expo, React Native, TypeScript, Zustand, Firebase.

    From the Devpost write-up
    “The first session is the whole game.”
    “The tutorial has to teach the loop the player actually has.”

How I work

What I bring

  1. Commercial relationshipsPublisher partnerships, deals, and the executive relationships behind them.
  2. Monetization, ads and IAPRun from both sides: selling the platform, then running it inside studios.
  3. Ad techSupply side, mediation and bidding, yield and eCPM.
  4. Building with AIFrom idea to a shipped product, solo, with AI agents and PAPI.

Contact

Hire me, work with me, or use PAPI.

References available on request.

Work and PAPIcathal@getpapi.ai

Monetization and ad tech consulting, go-to-market advice, a product build, or anything PAPI.